It’s the usual problem: after the previous week’s glut of comics, last week’s Wonder Woman quotient was woefully low, with only one comic featuring the Amazon princess. So after the jump, we’ll have a look at Sensation Comics Featuring Wonder Woman #16 and only Sensation Comics Featuring Wonder Woman #16.
And no, despite the cover, Superman isn’t it. Yet.
Volume 2/3 Diana is given a mission by her mum – go to Apokolips and find out what happened to the last Amazon scouting party without starting a war.
So Wonder Woman goes through to Apokolips and disguises herself to avoid detection (Ed: wrong way round, surely?).
But the disguise is for nothing, and Diana’s soon rumbled.
The fight goes well for Diana at first, until she gets tranquillised.
And dumped in a flame pit. Nice that she could wear her boots under those other boots she stole for her disguise.
Is it any good?
It’s all right. It’s certainly the best Wonder Woman strip of the week. But it’s nothing great.
While the idea of the Amazons sending off scouting parties to Apokolips just about makes sense – how they get there is an interesting question, but I’m sure collectively we can come with an interesting answer – the general way both they and Diana go about scouting is a little cack-handed. No long term observations, no spiderholes to hide in, no lying up points, no squad to perform a jail break: let’s just go to Apokolips, hope we can find a disguise, and then head into town on this war world enslaved to Darkseid’s will and ask around – I bet any number of slaves will know Darkseid’s most secret plans and be perfectly willing to tell the obvious aliens about it.
Equally, one has to ask why Diana is quite as slow and weak as she appears to be here. Speed is of the essence, she’s been discovered, so hanging around asking dumb questions is probably not the smartest idea, particularly if you’re apparently too daft and too vulnerable to blow darts to avoid getting shot in the neck by one. As fleet as Mercury? Not today, it seems.
Lastly, we have a complete lack of cliffhanger. It’s a three-parter, so clearly Wondy’s going to make it through to part three, but that’s a problem with any comic. But Wonder Woman’s immune to fire (cf issue #13) and clearly isn’t on fire in the final pane, so where’s the threat? If anything, it’s an obvious way for an Wonder Woman to escape capture while unconscious.
All in all then, a generic start to a three-part story that despite having all the excitements of Darkseid, the New Gods and Apokolips at its feet, decides to play a sub-par game of Dungeon & Dragons (tavern investigation module) instead.
It’s got nice artwork, though.
Disclaimer: Owing to the small fortune it would take to buy every single DC comic each week, this is not a guaranteed rundown of all the comics that feature Wonder Woman. If you know of any I’ve missed, email me or leave a comment below and I’ll cover them the following week